AC 1: 5 oz. Leather
AC 2: Augmented Leather (studs, rings, spaced plates, etc.), Hide, Leather Scale, & Thin Chainmail
AC 3: Chainmail, Scale, Butted
AC 4: Banded and Plate
The AC equals the points of damage it stops.
Code: Select all
Hits Taken to Body:
1 2 3
Limb Light Mortal Death
Torso Mortal Death Death
Head Death Death Death
- Yellow does one point, but cannot advance a limb beyond Light.
- White does one point.
- Black does two points.
- Red does two points and ignores AC 1 and 2 entirely. The first wound from a red weapon to a limb is always Light.