Siege Weapons

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Snudge
Asst. Land Marshal
Posts: 301
Joined: 2012-01-10

Siege Weapons

Post by Snudge » 2012-11-06

This is Tycho's old proposal from 2006, with some minor changes

Siege weapons shall fall into one of three categories
1. Ballista, to be defined as a weapon consisting of a bow section and a stock section, akin to a giant crossbow. A ballista shall be powered by torsion, bow, or elastics. A ballista shall fire either a bolt or ball. A ballista shall have a stand or base that it must rest upon in order to be fired.
2. Catapult, to be defined as a weapon using an arm to accelerate a ball in an arcing fashion. Catapults shall consist of an upright section for the arm to come to rest against, and a base section for the arm to pivot from. A catapult shall be powered by elastics, bow or torsion. A catapult shall fire balls.
3. Cannon, to be defined as a tube using elastics to accelerate a cylindrical ball in a linear fashion. Cannon tubes shall be mounted on a solid base.

Sizes of siege weapons shall be as follows:
All measurements are in feet
Ballista shall measure no less than 3 in height, width, or length.
Catapults shall measure no less than 2 in width, 3 in length, and 3 in height.
Cannon shall measure no less than 2 in width, 3 in length, and 2 in height.

All siege weapons shall be subject to the following rules.

1. Three players must man a siege weapon at all times while it is in use; two players to load the siege weapon and one to fire it. These players must have both hands free. It requires two players to lift a siege weapon, even if it is physically light enough to be moved by a single player.
2. Once a siege weapon has been fired, those manning it must count aloud 10 seconds before firing the siege weapon again; this count must be loud enough that it can be heard within 10' radius of the siege weapon.
3. Siege weapons may only fire one bolt or ball at a time.
4. Siege weapon bolts and balls inflict 'green' damage upon impact, even in the case of misfire. Green damage causes death to anyone who is struck directly by a green damage weapon, penetrating and destroying all armor and shields. In addition, green damage causes a mortal wound to any player who is within a 3' radius of the point of impact, also penetrating and destroying all armor and shields.
5. A single hit from any green weapon will destroy a siege weapon; additionally, siege weapons can be destroyed in the same manner as gates (see Fortifications).
6. Ballistae fire 'bolts' that are constructed under the same guidelines as javelins (see Javelins in Chapter Three). Catapults and cannons fire 'balls' that are constructed under the same guidelines as spell balls (see Spell Balls in Chapter Six). Ballista bolts must have heads covered in dark green colored cloth. Catapult/cannon balls must be covered with dark green colored cloth.
7. All siege weapons shall be able to be cocked and loaded, then left in this ready state without additional assistance until fired or between each firing

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