Casting a Spell
In order for a player to cast a spell, he must read the full length of the spell from either his spell book or a scroll, up to, but not including, the invocation line if required. The spell must be read loudly and clearly, so that it is audible to those around the caster. A caster may not speak (other than reading the spell), fight, move his feet, or be moved from his position while casting a spell. If the caster speaks, fights, moves, or is hit by a weapon (including shafts) during spell casting, the spell is negated and the spell points are forfeited. If the caster wishes, he may then begin the spell again from the beginning.
The spell is considered "cast" when the full spell has been read, up to, but not including the invocation line. Once the spell is cast, the caster may then hold the spell indefinitely before invoking it. While holding a spell, the caster may not speak, and is permitted to move no more than five steps from his original position. Also, while holding a spell, the caster may not be moved by another player. If a weapon strikes the spell caster while he is holding a spell, the spell effects are visited fully upon the caster.
For example, if a Mage is struck be an arrow while holding a cast Fireball spell, the spell detonates in the Mage’s hands.
When the caster is ready to invoke a spell, he says, "I, [Name], invoke [Spell Name]!” and the spell effects will take place. The invocation line of a spell must be shouted and read continuously. It is at the time of invoking a spell that the caster must release any material components the spell requires, such as spell balls. Spell casters may not cast a spell if they are mortally wounded or have a light wound on both arms.
Example: If a Mage is casting Lightning Bolt, which has a required length of at least 150 words and the five word invocation line "I, [Name], invoke Lightning Bolt!" he must read at least 145 words to cast the spell. To invoke the spell, he reads the invocation line and immediately throws the component, a blue spell ball, at his target. If he is interrupted before the spell is considered “cast,” the spell fizzles and he expends 1 spell point. He may then begin casting the spell again, from the beginning. However, if he had been interrupted during the invocation line, with the spell ball still in his possession, the spell effects cause a black wound to his throwing arm.
I propose changing only 1 sentence in the current rule, which I feel should have been included in the first place as it was hinted at in the first paragraph but not continued into the second:
The spell is considered "cast" when the full spell has been read, up to, but not including the invocation line should one be required. Once the spell is cast, the caster may then hold the spell indefinitely before invoking it.
The the following spells should be marked with the footnote #1 (which currently is not in use for anything):
Cleric- Word of Holding, Turn Undead (Include Rank in invocation), Curse
Druid- Lightning Bolt, Warp Wood, Dispel Magic, Entangle, Nature Love
Mage - Magic Missile, Lightning Bolt, Dispel Magic, Ice Storm, Feeble Mind, Fireball
Cavalier- Turn Undead
Warrior Mage- Magic Missile, Dispel Magic
Footnote #1 should be then removed from any spells not listed above, and have the notation "Spells marked in this fashion require an invocation line before they are considered cast."
Warlord Cort of Ched Nesad