Clearly defines the desired look of the Darkon Wargaming Club.
Reinforces that Elders will enforce this rule via expulsion from the field.
Remove all references to costume requirements and replace with:
Costuming for Darkon should be inspired by pre-industrial historical clothing or fantasy genre clothing. A simple costume could consist of a tunic style shirt with pants/kilt/skirts and medievalesqe or historical footwear; the outfit must give the impression of being inspired by pre-industrial historical or fantasy genre clothing. Hoods, mantles, capes, belts - white belts are reserved to characters that are Knights of the Realm, and pouches can all be worn to add to a costume’s appearance. Armor does count as costuming; however when the armor is removed while still participating at the event, proper costuming must be worn.
20th/21st century contemporary clothing, modern looking, steam punk, and any sci-fi/futuristic costuming are strictly prohibited; examples include cargo pants, jeans, shorts, camouflage clothing or any type of "bicycle" (spandex/Lycra) shorts. Any athletic or safety equipment, such as knee pads, may be worn but must be made to make it not visible, e.g., worn under proper costuming. Athletic clothing used for warmth or wicking properties may be worn but their appearance must be minimized within a costume.
Personal ‘mundane’ items such as sun glasses, watches, radios, cell phones, etc. are not permitted and should be kept hidden away in pouches or otherwise out of sight. In all cases where modern logos are present on any item worn (including safety equipment and shoes) those logos must be removed, painted over so the logo is not to be able to be seen or covered so the logo is not visible at any time and in a way that does not detract from the appearance. Modern footwear may be worn but must be solid black or brown, historical footwear may be of any color.
The Costume Marshal will inspect the costuming of all players as they check-in, and Elders will enforce the costuming rules during game-play. If at any time a player is found to be not in appropriate garb, they will be required to play with only a single handed sword/club/bar; if they are already participating, they will be made to fight with a single handed sword/bar/club until such time as they have on appropriate costuming.