Proposal: Heraldry and Livery

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Lord Dubh
Knight of the Realm
Posts: 718
Joined: 2012-01-06
Location: Tarimstadt

Proposal: Heraldry and Livery

Post by Lord Dubh » 2012-01-17

Heraldry and Livery (replaces Symbols and Surcoats)

In the Realm of Darkon, heraldry and livery are the methods of identifying countries, knights, lords and veterans. Heraldry is combination of symbols and colors created by a country, knight, lord or veteran that is unique from those already registered and are the main identifying feature of a country, knight, lord or veteran. Livery is an article of clothing such as a coat, tabard, surcoat, or other article worn by pulling over the head or over the shoulders or is a square/ banner off of the belt that has the colors and symbolism based on the heraldry of country, knight or lord. When a country is formed, veteran reaches 15 level, or a knight or lord is created, they must submit their desired heraldry for review to ensure that it is easily distinguished from an existing country’s, veterans, knights or lords heraldry.

When checking in, members of a country must wear the country livery, a knights livery or personal livery if they are a Lord, to count as a member of that country. It is the responsibility of the Costume Marshal to check the livery of participants to ensure it is adequate to count as livery. If there is an issue the Magistrate shall mediate.

Veteran characters achieving 15th rank or higher may design personal heraldry and wear it as livery from the belt. If the character has country livery, the country livery must be worn and be larger than the personal livery. Any Knight of the Realm or Lord of the Realm may design their own heraldry and wear it as livery in lieu of country livery and still count as a member of a country for that day. Only knights and lords may have personal livery larger and more prominent than country livery.

Other forms of livery that are permitted are small favors worn from the belt to show affiliation with guilds and awards within Darkon Wargaming Club, Inc. Livery for groups that do not exist in Darkon Wargaming Club, Inc. or the Realm of Darkon are not permitted except as explained below.

Designs, if any, on shields may be reflective of the country heraldry or personal heraldry of the bearer. However, shields can be blank or have other designs as the player desires. participants may not use heraldry of a country, knight or lord to which they are not affiliated on their shield or person. Shields may not be solid yellow or solid bright green, as they are reserved for magic shields and relics.

Livery rules can be suspended for new participants for their first 5 Darkon events, allowing them time to join or form a country or join a retinue in the Realm of Darkon.


With the change of wording here it should also occur in the rules for Knights Retinue:

Knights Retinue (replaces current Knights Retinue)

A knight’s retinue is comprised of those who have sworn fealty to a given knight and have become his loyal retainers. The retainer must wear their liege's livery while the wearing of a country livery is up to the knight, retainer and the retainers’ country. If the retainer wears a country's livery, which set of livery takes precedence (i.e., which symbol is larger) is up to the knight, the retainer, and their country. If the knight and the retainer are in the same country, the knight’s livery can count as the country livery. To form a retinue a knight must show the High King that he has a banner and livery for the retainer.

Special Note: Disguise rules may be used per the Darkon Rules of Play to disguise as a generic retainer of a knight though the retinue and the knight may have other means to identify one another unknown to the individual in disguise.

Banners (replaces current Banners)
A countries banner must bear its heraldry, be mounted on a pole at least 4' in length (banner poles may never be used as weapons, even if padded) and must be easily and safely portable by a single player. Banners may be captured during roleplay, however they are still considered personal property and therefore must be kept in good condition and returned to their proper owner at the end of each event. Banners must remain attached to their poles and clearly displayed in plain sight at all times.

Nomads (replaces current Nomads)
Participants in Darkon who are not members of an existing country or retinue are called "nomads." If a nomad was once a member of a country that has gone defunct they may continue to wear the livery of the former country and fight alongside those other previous members wearing the same livery. If the nomads are separated up during the event every attempt will be made to keep the participants in the same livery together. Only existing countries may compete as a group to win in game prizes as a group.

Co-Signers - Squire Braxus and Lord Valfryn
Last edited by Lord Dubh on 2012-05-01, edited 4 times in total.
Sir Bendore Dubh of Dai-Dagan, CR, KR, OG, OR, CB, CC
Master Thief of Darkon


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http://www.facebook.com/SirBendoreDubh/

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Lord Dubh
Knight of the Realm
Posts: 718
Joined: 2012-01-06
Location: Tarimstadt

Re: Proposal: Heraldry and Livery

Post by Lord Dubh » 2012-02-02

Cleaned up based on comments.

The NOMAD paragraph exists in both this proposal and the Warband/Chapter 2 proposal. If both proposals pass it shall be removed from this section and remain in the warbands section.
Sir Bendore Dubh of Dai-Dagan, CR, KR, OG, OR, CB, CC
Master Thief of Darkon


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http://www.facebook.com/SirBendoreDubh/

President
Posts: 253
Joined: 2012-02-11

Re: Proposal: Heraldry and Livery

Post by President » 2012-06-17

Passed by Senate 6/17/2012
Passed by EB 6/17/2012

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