Armor, grappling edit.

Post final proposals for the Magistrate here, not a discussion area.
Forum rules
Once a proposal is posted, only the original poster will be able to edit it. No one will be able to comment except for club officials. Once a proposal is voted upon, the results will be posted as a reply.
Post Reply
User avatar
Lord Valfryn
Knight of the Realm
Posts: 761
Joined: 2012-01-10
Location: The Bloodspire Mountains

Armor, grappling edit.

Post by Lord Valfryn » 2016-06-09

Preface: at an NC meeting we discussed how the inherent danger of armored grappling is typically laceration, pinching etc. We have a few armors that have little or no injury potential, aside from their rivots, buckles, which unarmored players often have also.

Heavily armored participants may not initiate grappling with more lightly armored opponents.

Players may grapple freely, so long as they are wearing armor in the unrestricted armor group. Those in the restricted armor group may only initiate grapples with players in that same group.

Unrestricted Grappling group: Unarmored, Leather, Hide, Shark.

Restricted Grappling group: All other armors.

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests