Legal Hits
A strike only counts if it is under control, hits with the designated striking surface, lands
on a legal target zone, is swung with intent, is distinct, stops/changes direction on
contact, and has sufficient force.
*Sufficient Force:* Swung weapons must strike with enough force that a player wearing 10 oz.
leather can distinguish it as an offensive blow, not incidental touch.
🚫 Anvilling is Strictly Illegal: Anvilling is the act of resting a weapon, worn item, or
non-held shield against your body to absorb an incoming blow. If your sheathed sword,
sheathed shield, or held weapon is hit into your body, you must count it as a legal hit
to that zone.
Hit Zones
Target zones are divided into three areas:
- Torso (Groin to Neck): Front and back. Acts as a single hit zone.
- Head: Back of the neck, back, and crown of the head. Sides, ears, and
face are illegal target zones. Only flails and morning stars may legally strike the
head.
- Limbs: Arms (above wrist, below shoulder) and legs (above ankle, below
waist). Hands and feet are illegal target zones unless they are weaponless/shieldless or
off the ground.
Wounds
Wounds occur when hits strike unprotected areas or exhaust armor:
- Light Wounds (Limbs Only): Struck limb is disabled. Struck arm must
drop everything and dangle lifelessly. Struck leg knee must be locked; you must drag the
leg, cannot lead with it, and cannot run. Two light leg wounds forces you to fight from
your knees. *Yellow weapons cannot advance a limb beyond a light wound.*
- Mortal Wounds: Struck in the torso, head, or a previously light-wounded
limb. You cannot stand, fight, or cast spells. You can crawl, scream, or quaff potions.
You will die in 5 minutes unless healed (Cure spells) or stabilized by another
player using **First Aid**. Any subsequent hit while mortally wounded causes death.
Death & Memory Loss
When you die, lie down or sit up with your weapon on your head. You cannot speak, move, or
interact for 2 minutes. *Memory Loss:* Dead players returning to life via Hades have no
in-character memory of the 5 minutes preceding their death (magical resurrection within 12
minutes preserves memory).
Hades Regulations
Hades is the out-of-play area where players wait to respawn, repair armor, or heal. No combat
is allowed within a 10-foot radius of Hades. You must announce **"Alive!"** when leaving.
The Hades Elder records entries and monitors these standard timers:
- Light Wound: 4 Minutes
- Mortal Wound: 8 Minutes
- Death: 12 Minutes
- Shield / Armor Repair: 4 Minutes
- Relic Recharge: 4 Minutes per charge