Realms & Countries
Nobles of the Realm ›The Realm of Darkon is divided into sovereign Countries — alliances of wargamers and roleplayers who fight together under a shared banner, claim territory on the Landmap, and influence kingdom-wide Senate politics. Explore the major active countries below.
No Quarter!
No Quarter! believes that conflict is the true test of one’s ability. Conflict challenges both individuals and civilizations, forcing them to grow and evolve. Seeking to restore balance to the force, they bring progress through innovation and bloodshed.
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Chendrolyn
Marching under the banner of the black and purple phoenix, the warriors of Chendrolyn value neutrality, nobility, and a long history forged in bloodshed. Born from the unforgiving frozen wastelands to the north, they protect the realm at large from the vampires, frost-giants, and winter-wolf packs who inhabit the tundra.
More Info ›Guilds of Darkon
Guilds are professional associations of wargamers, crafters, spellcasters, or specialists who organize independently of national borders. They share knowledge, conduct rituals, and trade skills across the realm.
Tempestas Alas Guild
The Adventurers Guild, Tempestas Alas' Primary objective is to help those in need. To us, adventuring is possibly the most dangerous action you can take in the Realm.
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The Warriors' Guild
Inspired by the elite brotherhoods in Bernard Cornwell’s Warlord Chronicles, the Warriors Guild originated in the realm of Darkon as a sanctuary for exceptional fighters regardless of their allegiances. The guild transcends battlefield rivalries, focusing instead on a shared commitment to courage, skill, and the belief that worthy opponents push each other toward greatness. Ultimately, it inducts members based not on political titles or colors, but on their strength of character, ferocity in combat, and unwavering honor beyond the field.
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Jackal's Folly
Jackal's Folly is a notorious mercenary guild made up mostly of monsters—Lich, Kender, Beastfolk, Trolls, Tieflings, Goblins, Fae, Demons and other fearsome creatures—with a handful of equally dangerous humans among their ranks. On the battlefield, they are known for their savage aggression, relentless charges, and terrifying reputation that often breaks enemy morale before the fighting even begins. Off the field, however, they are surprisingly carefree, spending their downtime telling terrible jokes, competing in ridiculous contests, and treating every tavern like a festival. Their combination of brutal efficiency in war and chaotic camaraderie in peace has made them both feared and strangely beloved across the realm.
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